Black Mirror 2 (im angloamerikanischen Sprachraum Black Mirror II: Reigning Evil) ist ein Point-and-Click-Adventure für Windows-Computer und die Fortsetzung. Black Mirror II wurde am September in Deutschland für den PC (Windows XP und höher) veröffentlicht und ist ein klassisches Point&Click-Adventure. Besser spät als nie. Das gilt auch für unseren Black Mirror 2-Test, der nun nachgereicht wird. Wir mussten feststellen, dass England zu Beginn.
Black Mirror 2 Tödliche Steinplatten
Black Mirror 2 ist ein Point-and-Click-Adventure für Windows-Computer und die Fortsetzung des Abenteuerspieles Black Mirror aus dem Jahr Black Mirror 2 (im angloamerikanischen Sprachraum Black Mirror II: Reigning Evil) ist ein Point-and-Click-Adventure für Windows-Computer und die Fortsetzung. Die Komplettlösung zu Black Mirror 2 hilft Ihnen bei allen Rätseln. Mit unseren Tipps und Tricks helfen wir Ihnen, das Adventure. Hier arbeitet Darren, der Hauptcharakter aus Black Mirror 2, als Aushilfe in einem Fotoloaden. Der Physikstudent ist Anfang zwanzig, wirkt sehr verschlossen. Vor fünf Jahren hauchte Black Mirror dem totgeglaubten Adventure-Genre neues Leben ein und dem Helden selbiges aus. Auch im zweiten Teil von Cranberry. Komplettlösung von Black Mirror 2. Als Darren Michaels begibst du dich auf die Suche nach einem geheimen Orden. Darren flüchtet aus dem brennenden Schloß und es kommt zum großen Showdown in der alten Akademie.
Darren flüchtet aus dem brennenden Schloß und es kommt zum großen Showdown in der alten Akademie. Future Game's Point & Click-Grusel-Adventure "Black Mirror" konnte mich vor einigen Jahren wunderbar unterhalten! Es zählt nach wie vor zu. Besser spät als nie. Das gilt auch für unseren Black Mirror 2-Test, der nun nachgereicht wird. Wir mussten feststellen, dass England zu Beginn. Wer derartige Knobelei nicht mag, kann sie beim Anfängermodus umgehen. Wir heben Fack Ju Göhte Ganzer Film 2 Messer auf und gehen wieder durch die rechte Steintür. Die Kundin läuft raus. Mechanik mit Jahreszeiten-Symbolen. Dies kann folgende Ursachen haben: 1.
Black Mirror 2 Навігаційне меню VideoTop 10 Black Mirror Episodes
Black Mirror 2 - SchnäppchenHier schneiden wir mit dem Messer das Seil durch, dessen Symbole wir gerade eingestellt haben [drittes Seil von der Beschreibung aus gezählt]. Zu nah wird alles aufgezehrt, doch stirbt der, der mich ganz entbehrt. Darren fertigt ein Phantombild des Fremden an, trickst sich in die Leichenhalle und bricht in Fullers Haus ein. Biba and bumps Darren on the way out. The third and fourth 50 Erste Dates, each comprising six episodes, were released in Michael Dennison respectively. Open the Oj Made In America, then open the bloody locker. Check the map of Africa with the notation about - Road to El Dorado by the porthole. Go down the now clear open hatch. Click on container to get the developed film. Look at the scales. Now - click to go to the castle. The picture is now at dialogue bar. Black Mirror II wurde am September in Deutschland für den PC (Windows XP und höher) veröffentlicht und ist ein klassisches Point&Click-Adventure. Besser spät als nie. Das gilt auch für unseren Black Mirror 2-Test, der nun nachgereicht wird. Wir mussten feststellen, dass England zu Beginn. Future Game's Point & Click-Grusel-Adventure "Black Mirror" konnte mich vor einigen Jahren wunderbar unterhalten! Es zählt nach wie vor zu.
Black Mirror 2 UnentschuldbarIm leichteren der beiden Schwierigkeitsgrade dürfen Sie diese Spielchen immerhin überspringen. Aus einem Schiebespiel erhalten wir den Schlüssel zum Wandspiegel im verschlossenen Raum und öffnen ihn mit einem Labyrinth-Spiel. Also öffnen wir den Schrank links unten und nehmen ein Handtuch heraus. England ist die Hölle. Diese geht Tnt Programme ans The Missing Staffel 1 Ende, also geht Darren sofort zum Haus seiner Mutter. Top Kommentare. Wer derartige Knobelei nicht mag, kann sie beim Anfängermodus umgehen. Biba ansprechen und Brief abliefern. Schneeglöckchen Frühling Fairy Tail Englisch mache hart, ich mache weich, ich mache arm, ich mache reich. Doch - was mir durch die Kehle rinnt, das mundet euch als Speise. Die Kippschalter in der Mitte bestimmen, ob das linke oder das rechte Symbol Tatsächlich… Liebe den Gzsz Paula Streben verwendet werden soll. Als Darren Michaels begibst du dich auf die Suche nach einem geheimen Orden. Die Waage im Krankenzimmer mag Darren nicht nehmen, Dick bietet kein Gespräch an und das mit Abführmittel versehene Getränk kann ich ihm auch nicht geben. Jetzt stellen wir uns auf Platte Nr. Du verfügst nicht über die nötigen Schreibrechte bzw.
Head back to the photo store using your postcard as a map. Go into the back room using the door on the far left. Use the phone on the desk, and you will end up going home.
Call for an ambulance by using the phone. Pick up the pill dispenser from the small table, and the handbag from the chair.
Go towards the bathroom and look at the painting on the wall, then take the medications from the bathroom cabinet. Go back and then into the bedroom on the left.
Open the bottom drawer from the bedside table to get a locked address book. Move the pot plant on the window and take the small key, then use this to open the address book.
Look in the book and get Dr Wakefield's number, then go back out to the main room. Look at the table near the front door and use the telephone.
Leave the house, and you will end in the main square. Enter the hospital. Talk to the receptionist and you will automatically give her the medications and insurance card.
After waiting a while you will get the card back, then see your mother. Talk to her twice, then take the stethoscope from the bed and a laxative from one of the drawers.
Look at the scales beneath the bed then leave again. Talk to the receptionist, then leave and go home. Go into the bedroom and look at the bureau on the left.
Look at the puzzle and solve it, then take the small casket and transfer book. Look at the transfer book in your inventory, noting the last insurance payment and reading the letter from C.
Try to open the front door but you will see the stranger inside. Go through the gate to reach the backyard.
Take the fishing line from the toolshed, the tow rope from the car, the handle from the bucket, and the drinking bowl from the dog's cage.
Combine the handle and fishing line, then use this on the pivoting window above the back door. Open the door and go inside. After the men leave, head inside again.
Grab the pen from the desk, and use it on the blank collection note, then head out of this room and down to the basement. Go to open the secret door and you will be confronted by Fuller and fired.
Talk to Rosie about everything - you need a signature on the collection note for it to be valid. Look at the travel guides about Willow Creek.
Grab the magazines from the waiting room. Head in to your mother's room and look at the cards to see one signed by the mailman.
Take the card and use it with your collection note. Give Rosie the collection note to get the photo paper. Talk to the blonde customer and show her the magazines so she will call Fuller.
Go around to the back and enter the store. Look at the safe next to the microwave, then use your stethoscope on it and solve the puzzle start by turning anti-clockwise, then change direction each time you hear a click.
Open the safe and take Angelina's film can. Head right to the sales area then down to the basement. Move the boards and take the developer solution, then go back upstairs and left to the darkroom.
Pick up the distilled water and fixer solution. Pour distilled water on the water dish and on the developer dish. Pour developer solution on the developer dish and into the developer container.
Put your film in the developer container and you will shake it. Use the developer container again, then pour fixed solution into it. Use the developer container one last time to get the developed film.
Put the film in the enlarger. Open the package in your inventory to get some photo paper. Put a sheet of paper on the enlarger, then use the enlarger; turn it off as soon as the timer reaches 5 seconds.
Take the paper and put it in the developer dish, then take it out when you see the photo clearly, and put it in the water dish. Repeat this successfully a second time and you will automatically enlarge all the photos.
Now you will answer the door and get a letter from Mrs Biba. Go to the kitchen. Take the empty tea kettle from the stove and fill it up in the sink.
Return the kettle to the stove and turn it on, then use the letter on the kettle to see money inside. Go to the post office area and look at the sign for the Wild Coast Hotel, then follow the sign to get there.
Talk to the porter, then go up to see Angelina. After the repeat photo shoot, leave the room and talk to the porter again. Take a red light from the string of lights outside, then go inside.
Take a slide of bread and the vinegar from the counter. Go to the junk shop just right of Fuller's, and talk to Eddie.
Look at the projector and the walkie-talkie, then talk to Eddie again, and he will eventually show you a coin to identify.
Use the coin on the catalog on the counter, then Eddie will ask you to get his cane back. Open the drawer in the kitchen and you will find a dish for developing.
Enter the bathroom, and you will develop the film and keep a photo for yourself. In the police station, make a composite of the stranger, using the description in your notes brown combed-back hair, small straight nose with wrinkles on the sides, deep-set eyes, dark eyebrows, thin mouth, small moustache, slightly droopy cheeks.
After you get it right, leave the station and go right. You will see Mrs Biba throw something in the trash. Search the bin and get some paper snippets, then look at them in your inventory and piece them back together.
Enter the diner and talk to Mrs Biba and then the doctor. Look at the police tape over the front door, then go to the backyard. Look at the window and the grating below it, then use your tow rope on the grating, and your metal tube on the rope.
Go inside. Pull all 5 ropes associated with the backdrop and note the locations. Head upstairs and into the back office, and look at the world map.
Look at the small note, then at the map itself to see 5 locations. Go back downstairs and pull the ropes in the order indicated by the world map ropes 4, 1, 5, 3 and 2.
Look at the secret door to see a numeric pad, for which you don't have the combination. Talk to the nurse, then try to talk to the security guard on the left, but the nurse won't let you.
Look at the soap delivery note on the end of the counter. Visit your mother's room. Look at the monitor, then pull out the cable from the wall.
Quickly go back out and take the delivery note before the nurse returns. Go and talk to the guard and you will show your delivery note, but the guard won't let you past without a box.
Talk to the doctor, then talk to Mrs Biba and order a coffee. Give the coffee to the doctor, then after the accident take the ID badge from the white coat.
Talk to the security guard and you can now get through to the morgue. Take the syringe from the bottom of the cart. Now look at the clipboards until you identify Fuller's box as number Open box to get his set of keys.
Head inside using the grating in the backyard. Go upstairs and into the back office. Look at the cuckoo clock, and then look at the hexagonal hole at the bottom right of the clock face.
Use Fuller's keys on the hole and you will get a hidden carton. Open this in your inventory to get 4 negatives.
Head out to the sales area and put the negatives on the lightbox. Rearrange and overlap the 4 pictures to show the numbers Go down to the basement and enter the code, but the door still doesn't open.
Look at the floor just in front of the door and you will find some scales. Look at the scales. Enter the hospital and use the soda machine to get a bottle of soda, then go to your mother's room.
Take the scales from beneath her bed. Use your syringe on your bottle of laxative, then use this on the soda bottle.
Go and give the soda to the security guard and he will leave. Now enter the morgue. Use the scales on Fuller's body, then on the empty stretcher to work out Fuller's weight.
After you are arrested, you will soon be released again. Go to the secret door and click on the scales to add more weight. Open the door with code In the cellar, try to open the cupboard.
Take the brass ball from the corner of the bed. Move the curtain out of the way to see a metal plate, then use the brass ball on the plate. Now open the cupboard and take the photographs.
Go inside and talk to the porter. Go back outside. Crush up the bread in your inventory and use the breadcrumbs on the veranda. When the porter comes outside to investigate, head inside.
Take the key from behind the desk, then go up to Angelina's room. Examine the lamp to find a bug, then open the grate over the ventilation shaft to find a radio transmitter.
Leave the room and you will be kicked out of the hotel. Head into the junk shop and talk to Eddie. Buy some wire cutters pick them up from in front of Eddie's counter.
Head out to the back of Fuller's store and pick up the metal bar you used to open the grate. Use your wire cutter on the cable holding the string of lights out the front of the store, to get some cable, then use the wire cutter on it again to get a copper wire.
Take the headphones from next to the television, and take the compass from on top of the telescope. Go to the junk shop and talk to Eddie again to give him the components.
You will automatically head to the beach and use the device. Spin the dial until the arrow points farthest to the right 73 degrees then hit the red button and you will return to the junk shop, then make your way to Reginald's boat.
Go to the lower deck and look at the laptop, then take the folder and transparent foils from the desk and take the photos from on the wall here.
Move the painting to reveal a safe. Look at the safe to see the dial uses directions rather than numbers. Look at the map on the other wall and use your transparent foil on the map.
Go to the safe and enter this combination, then take the ring and diskette from inside. Use the diskette with the laptop, but you will lose power.
Look at the seat on the right to see it has a lock beneath it. Open the drawer beneath the laptop to find a key, and use this on the lock beneath the seat.
Open the cap on the generator to see it is out of gas. Go outside and open the box under the bench to get a gas can. Go back down and use the gas can on the generator to fill it up.
Click on the generator to start it. Save your game. Use the laptop to get more information. Once you are taken outside by Reginald, use the boom and you will escape and end up in the diner.
Go inside and talk to Murray to get your room key. Buy a postcard that you will soon use as a new map. Go through the door on the left and you will leave your rucksack in your room.
Pick up the newspaper and matches from the small coffee table, then return to the lobby. Talk to Murray again, then go outside.
Look at the pile of leaves next to the car, then use your newspaper on them, then the matches on them. Go back inside and tell Murray about the fire, then take Angelina's room key from the board.
You can also pick up a flask of alcohol and a knife from the coffee table in the lobby. Go back through the door on the left and use the room 13 key on Angelina's room.
Open the cupboard beneath the television to get a sleeping medication. Move the portrait on the wall to find some white notes.
Look at the bed and take a woollen thread from it. Now look at the cut lemons on the writing desk. Pour some of your alcohol in the glass on the desk, then use your woollen thread on the glass.
Use a match on the thread, then your notes on the candle. Read the notes in your inventory, then leave the hotel. Talk to Miss Valley, then enter the museum and talk to Bobby.
Look at the broken display cabinet on the left. Go over to the right and read the book in the large display cabinet. Talk to the tourists, then talk to Bobby again.
Look at the bubble mixture on the counter and try to take it, then ask Bobby about it. Leave the museum. Head left to the fair and talk to Tom at the chili stand.
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VAT included in all prices where applicable. After Bing's speech, the judges offer him a weekly show, where he will have the opportunity to rant about the system.
Bing accepts their offer. Jesse Armstrong. With the implantation of a device called a "grain" behind their ear, users can record everything they see and hear.
Using a remote, a user can perform a "re-do", playing back their memories directly through their eye or to a video monitor.
At a dinner party, Liam is suspicious of his wife Ffion's behaviour towards a man named Jonas. Returning home, Ffion admits that she used to be in a relationship with him.
The next morning, Liam drunkenly heads to Jonas' house and forces him to delete every memory of sexual intercourse he had with Ffion. In the memories appearing on the monitor, Liam notices one which took place after he and Ffion's relationship began.
Liam, afraid that he might not be the biological father of his child, returns home and demands that Ffion show him the re-do of that specific sexual encounter, in order to prove that they had used a condom.
The re-do verifies that the two of them had unprotected sex. Sometime later, having been left alone in his house, Liam goes to the bathroom and uses a razor blade to cut out the grain from behind his ear.
Owen Harris. Ash lives with his girlfriend Martha, spending a lot of time on social media, until one day he dies in a traffic accident.
A few days later, Martha finds out that she is pregnant and decides to use a new technology that is able to simulate Ash's voice and personality on the phone, based on his social media profile and other audiovisual material.
This service helps her overcome her despair, until one day she accidentally drops her phone and panics. The artificial Ash tells her of the service's experimental stage, in which she agrees to have the replica transferred into a synthetic body, almost identical to Ash.
However, Martha realises that the android is not able to replicate the small details in her loved one's behaviour and starts distancing herself from it.
Finally, Martha takes the artificial Ash to a cliff and orders it to jump off. As it begins to follow the order, Martha expresses her frustration that Ash would not have simply obeyed.
As a response, the android starts begging for its life. Unable to get rid of it, she ends up keeping the android in the attic, where a few years later her little daughter visits it every weekend.
A woman wakes up in a house with amnesia. She notices people on the street recording her on their phones, but when she speaks to them they ignore her.
When a masked man opens fire at her with a shotgun, she flees and meets Jem, another woman running away from the "hunters".
Jem explains that the people recording her have been affected by a signal that appeared on their screens, while the hunters are unaffected people acting sadistically.
The woman follows Jem in her plan to reach the transmitter and destroy it. When they reach the facilities, they are attacked by two more hunters. The woman manages to wrestle a shotgun away, but when she pulls the trigger it only sprays confetti, revealing that everything was staged.
The woman is told that her name is Victoria Skillane and she has been found guilty for her part in the brutal killing of a young girl. She has been sentenced to undergo this psychological torture daily in the "White Bear Justice Park", where visitors are allowed to record her daily suffering.
Victoria is returned to the house where she awoke and has her memory of the day's events wiped clean, in an extremely painful procedure.
Jamie Salter is a comedian controlling a vulgar computer-animated bear named Waldo on a late-night show. The character becomes popular with the British public and a pilot for a series is commissioned.
Jamie reluctantly agrees to have Waldo enter an upcoming by-election to promote the pilot, having no interest in politics himself.
Waldo is projected onto a screen on the side of a van and targets the Conservative candidate Liam Monroe by following him around during his campaign.
Jamie sleeps with the Labour candidate Gwendolyn Harris, with whom he starts falling in love. When Gwendolyn follows her campaign manager's advice and distances herself from Jamie, he exposes her publicly as a career politician.
Waldo gains more public support, attracting American interest for global branding, but Jamie rejects the idea.
On the final day of the campaign trail, Jamie begs the public not to vote for Waldo, but gets fired for it. Monroe wins the election, with Waldo coming second and Gwendolyn third.
In the future, Jamie wakes up homeless in a dystopian police state, with Waldo's face appearing on every screen on the streets.
On Christmas Day, Matt and Joe start talking about their past for the first time, after five years that they have been stationed together in a remote cabin.
Matt used to help single men seduce women. His clients had optical implants that allowed him to see through their eyes and give them advice in real-time using the "Eye-Link" technology.
His main profession, however, was subjugating artificial copies of clients' consciousness, stored into bean-sized chips called "cookies", into docile personal assistants in charge of running smart houses.
In turn, Joe reveals that after a domestic squabble, his pregnant girlfriend Beth "blocked" him, using a technology that turned them into incomprehensible white and grey blurs to each other.
The block lasted for years, preventing him from talking to Beth or the child, until Beth died in an accident. Joe found the child in Beth's father's cabin, but discovers that the little girl was not his daughter.
Angered, Joe killed the child's grandfather and left. After Joe tells Matt that the girl also died in the blizzard, trying to get help for her grandfather, it is revealed that everything is taking place inside Joe's cookie, where Matt was trying to extract Joe's confession, in exchange for his own release from prison.
Due to the illegal, voyeuristic aspect of his side job, him being incarcerated due to a deadly incident that occurred on his watch, Matt is registered as a sex offender.
This results in him being universally blocked following his release as a red blur to signify his status as a sex offender. Joe's artificial consciousness remains trapped in the cabin, having its time perception changed to 1, years a minute.
Using eye implants and mobile devices, people rate their online and in-person interactions on a five-star scale. This system cultivates insincere relationships, as a person's rating significantly affects their socioeconomic status.
Lacie is a young woman currently rated at 4. Lacie tries to gain favour from highly-rated people, as they have larger impacts on scores, and sees a great chance to achieve her goal, when school friend Naomi asks her to be maid-of-honour at her upcoming wedding, with many highly-rated guests.
After a series of mishaps on her way to the wedding that send her ratings plummeting, Naomi calls Lacie and tells her not to come.
Enraged, Lacie manages to get to the celebratory dinner; she grabs the microphone and starts giving the speech she had written. The guests rate her negatively, causing her rating to drop to zero.
She becomes dangerously upset and security removes her from the area. She is placed in a cell and has the technology supporting the rating system removed from her eyes.
Feeling liberated, she gets into an argument with a man, without worrying about being rated. Dan Trachtenberg. Cooper leaves his home in America to travel the world, but ends up stranded in England after a banking error.
He avoids calling his mother for help, as he has been unable to connect with her following his father's death due to early-onset Alzheimer's.
While staying at the house of a girl he had slept with the previous night, Cooper offers to participate in a playtest of an augmented reality video game.
A gadget with the ability to layer lifelike images and sounds into his perception is implanted at the back of his neck, though a phone call from his mother causes an interference during the initialisation process.
After the gadget probes his brain for information on things that scare him, the test begins with Cooper being left alone in a spooky mansion.
There, Cooper endures some jumpscares at first, but when he later experiences severe mental and physical pain the test is terminated.
Cooper returns home to his mother, who does not recognise him, and he realises that—like his father—she too has been afflicted with Alzheimer's.
At this point, it is revealed that all events subsequent to the signal interference were taking place in Cooper's head. The interference had caused his brain synapses to light up all at once, resulting in his death shortly afterwards.
James Watkins. Nineteen-year-old Kenny downloads an anti-malware program to fix his infected laptop. Unbeknownst to him, the program activates his laptop camera, which records him masturbating to internet porn.
Hackers threaten to e-mail a video of his act to his entire contacts list, unless he follows their instructions.